Replay
  • HumanHomework
    1. Archmage, level 4
    2. Paladin, level 5
  • Night ElfSoYma
    1. Beastmaster, level 5
    2. Goblin Tinker, level 3
vs
Game length
00:17:30
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 20, 2025 by x3-DemoN
Game breakdown

Homework (作业太多#3477)

224 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 5
    1. Holy Light level 2
    2. Devotion Aura level 3

Units

  • Peasant16
  • Footman9
  • Rifleman9
  • Priest3

Buildings

  • Farm11
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Arcane Tower1

Upgrades

  • Defend
  • GunpowderLevel 2
  • Long RiflesLevel 3

Items

  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 119 37 7 2 4 2
Used 537 162 196 15 36 35
Actions by type
Right clicks
1450
Selections
828
Control group selections
981
Control groups set
171
Build and train orders
188
Abilities
20
Basic commands
168
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
10

SoYma (Moon1234#21867)

216 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 2
    2. Summon Quilbeast level 3
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp23
  • Druid of the Claw7
  • Archer5
  • Dryad4
  • Goblin Zeppelin1

Buildings

  • Ancient of Lore7
  • Moon Well4
  • Tree of Life4
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall2
  • Tree of Eternity2
  • Ancient Protector2

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3

Items

  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 69 12 2 10 1
Used 488 209 607 33 0
Actions by type
Right clicks
1382
Selections
619
Control group selections
1337
Control groups set
94
Build and train orders
124
Abilities
91
Basic commands
21
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

HumanData incomplete
9,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,794 4:22 5,588 8:45 8,381 13:07 11,175 17:30
Army3,465
Economy1,585
Production490
Technology615
Support3,185

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,794 4:22 5,588 8:45 8,381 13:07 11,175 17:30
Army3,255
Economy2,740
Production1,745
Technology1,350
Support2,085

Partial spend: actions with unknown prices are excluded.

17:30 / 17:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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