Replay
  • UndeadUgly
    1. Death Knight, level 2
  • Night ElfSonik
    1. Warden, level 3
vs
Game length
00:06:30
Patch
2.00
Downloads
30
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 20, 2025 by x3-DemoN
Game breakdown

Ugly (ehMuch#1965)

190 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul14
  • Acolyte10

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Crypt2
  • Nerubian Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 1234
Set 115 2 1 13
Used 200 67 112 24
Actions by type
Right clicks
464
Selections
219
Control group selections
403
Control groups set
131
Build and train orders
54
Abilities
16
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sonik (IronSonik#2342)

235 APM

Heroes

  • WardenLevel 3
    1. Shadow Strike level 1
    2. Fan of Knives level 2

Units

  • Wisp24
  • Archer10
  • Huntress7

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 123456
Set 17 11 2 2 1 1
Used 167 126 29 157 131 94
Actions by type
Right clicks
364
Selections
263
Control group selections
704
Control groups set
34
Build and train orders
57
Abilities
23
Basic commands
169
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Undead
4,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 1:43 2,960 3:27 4,440 5:11 5,920 6:55
Army1,680
Economy975
Production760
Technology200
Support1,205
Nightelf
5,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,480 1:43 2,960 3:27 4,440 5:11 5,920 6:55
Army2,665
Economy1,440
Production480
Technology0
Support1,335
6:55 / 6:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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