Replay
  • HumanSharky
    1. Archmage, level 3
    2. Mountain King, level 2
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:10:05
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 14, 2025 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

195 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant12
  • Footman5
  • Priest4
  • Knight2

Buildings

  • Farm6
  • Arcane Sanctum3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1235
Set 44 6 8 4
Used 188 46 42 67
Actions by type
Right clicks
689
Selections
460
Control group selections
343
Control groups set
62
Build and train orders
96
Abilities
15
Basic commands
226
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

205 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant9
  • Footman9
  • Priest5
  • Knight2

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Magic Sentry

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 88 5 37 14 2 1
Used 142 8 162 79 255 21
Actions by type
Right clicks
569
Selections
352
Control group selections
667
Control groups set
147
Build and train orders
89
Abilities
21
Basic commands
144
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,479 2:31 2,958 5:02 4,436 7:33 5,915 10:05
Army1,705
Economy900
Production790
Technology640
Support1,690
Human
5,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,479 2:31 2,958 5:02 4,436 7:33 5,915 10:05
Army2,380
Economy675
Production490
Technology830
Support1,540
10:05 / 10:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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