Replay
  • UndeadLucifer
    1. Crypt Lord, level 6
    2. Death Knight, level 3
    3. Lich, level 3
  • HumanSharky
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:21:01
Patch
2.00
Downloads
39
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 14, 2025 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

265 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul46
  • Acolyte18
  • Abomination5
  • Obsidian Statue3

Buildings

  • Ziggurat11
  • Nerubian Tower8
  • Spirit Tower8
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Backpack
  • Cannibalize
  • Unholy StrengthLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Potion of Mana4
  • Scroll of Town Portal4
  • Wand of Negation3
  • Rod of Necromancy2
  • Scroll of Healing2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 146 33 1 3 5 2
Used 621 282 30 415 293 114
Actions by type
Right clicks
1960
Selections
900
Control group selections
1755
Control groups set
190
Build and train orders
243
Abilities
81
Basic commands
341
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Sharky (RobotNinja#2136641)

261 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Rifleman15
  • Priest13
  • Peasant12
  • Footman5
  • Sorceress3
  • Goblin Sapper1

Buildings

  • Farm6
  • Arcane Vault3
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2

Items

  • Scroll of Healing5
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Potion of Mana2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 1235
Set 96 24 11 3
Used 947 596 143 198
Actions by type
Right clicks
1622
Selections
986
Control group selections
1884
Control groups set
134
Build and train orders
200
Abilities
62
Basic commands
504
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
20,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,023 5:15 10,045 10:30 15,068 15:45 20,090 21:01
Army7,320
Economy2,025
Production1,040
Technology2,930
Support6,775

Partial spend: actions with unknown prices are excluded.

Human
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,023 5:15 10,045 10:30 15,068 15:45 20,090 21:01
Army6,185
Economy900
Production490
Technology715
Support5,370
21:01 / 21:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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