Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadPink
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
vs
Game length
00:26:55
Patch
2.00
Downloads
43
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 14, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

248 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant31
  • Flying Machine16
  • Knight16
  • Footman11
  • Spell Breaker6

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower4
  • Arcane Tower3
  • Barracks2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Flak Cannons
  • SwordsLevel 2
  • Animal War Training
  • Flying Machine Bombs
  • Plating

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Scroll of Healing2
  • Orb of Slow1

Control groups

Group 1234
Set 223 38 12 17
Used 975 408 220 149
Group 5678
Set 6 3 8 3
Used 193 10 29 26
Actions by type
Right clicks
2070
Selections
1511
Control group selections
2010
Control groups set
310
Build and train orders
253
Abilities
96
Basic commands
369
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Pink (guhi#11801)

289 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte23
  • Ghoul19
  • Crypt Fiend15
  • Obsidian Statue11
  • Abomination8

Buildings

  • Ziggurat8
  • Spirit Tower5
  • Nerubian Tower3
  • Haunted Gold Mine3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud
  • Creature Carapace
  • Cannibalize

Items

  • Scroll of Healing4
  • Potion of Mana3
  • Wand of Negation2
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 122 45 3 9 8
Used 1279 735 890 161 228
Actions by type
Right clicks
2071
Selections
1314
Control group selections
3293
Control groups set
187
Build and train orders
299
Abilities
180
Basic commands
395
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
17,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,103 6:43 10,205 13:27 15,308 20:11 20,410 26:55
Army8,295
Economy2,710
Production930
Technology1,505
Support4,275
UndeadData incomplete
20,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,103 6:43 10,205 13:27 15,308 20:11 20,410 26:55
Army9,625
Economy2,625
Production1,040
Technology2,045
Support5,075

Partial spend: actions with unknown prices are excluded.

26:55 / 26:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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