Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:19:05
Patch
2.00
Downloads
40
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 14, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

232 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant33
  • Footman10
  • Knight7
  • Flying Machine5

Buildings

  • Farm8
  • Scout Tower4
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Guard Tower1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Flak Cannons
  • Plating
  • Swords
  • Animal War Training

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Orb of Slow1

Control groups

Group 1234
Set 164 27 15 18
Used 522 167 174 123
Group 5678
Set 5 2 9 3
Used 170 2 33 36
Actions by type
Right clicks
1357
Selections
1021
Control group selections
1227
Control groups set
243
Build and train orders
168
Abilities
60
Basic commands
240
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Pink (guhi#11801)

293 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul27
  • Acolyte20
  • Obsidian Statue15
  • Crypt Fiend13
  • Abomination3

Buildings

  • Crypt7
  • Ziggurat6
  • Slaughterhouse3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2
  • Creature Attack

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Wand of Negation2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 89 20 6 3 3
Used 732 364 754 209 195
Actions by type
Right clicks
1464
Selections
993
Control group selections
2254
Control groups set
121
Build and train orders
280
Abilities
86
Basic commands
277
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
11,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,805 4:46 9,610 9:32 14,415 14:18 19,220 19:05
Army3,565
Economy2,860
Production930
Technology1,075
Support3,260
UndeadData incomplete
19,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,805 4:46 9,610 9:32 14,415 14:18 19,220 19:05
Army9,755
Economy2,175
Production2,180
Technology1,265
Support3,845

Partial spend: actions with unknown prices are excluded.

19:05 / 19:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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