Replay
  • UndeadPink
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:24:39
Patch
2.00
Downloads
38
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 14, 2025 by kover2177
Game breakdown

Pink (guhi#11801)

286 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 3
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte26
  • Ghoul26
  • Crypt Fiend12
  • Obsidian Statue8
  • Abomination2
  • Gargoyle1

Buildings

  • Ziggurat10
  • Haunted Gold Mine4
  • Spirit Tower4
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Necropolis2
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Web
  • Creature Attack
  • Destroyer Form
  • Ghoul Frenzy
  • Stone Form

Items

  • Scroll of Town Portal4
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 99 18 3 8 2
Used 1072 520 813 264 195
Actions by type
Right clicks
1928
Selections
1296
Control group selections
2864
Control groups set
130
Build and train orders
229
Abilities
94
Basic commands
364
Item uses
6
Subgroup switches
0
Units removed from queue
4
Escape presses
10

HawK (HawK#2797)

227 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Peasant34
  • Footman15
  • Knight7
  • Flying Machine4
  • Siege Engine3
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower8
  • Arcane Tower5
  • Guard Tower5
  • Workshop3
  • Barracks2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Swords
  • PlatingLevel 2
  • Animal War Training
  • Gunpowder
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration3
  • Staff of Sanctuary3
  • Ivory Tower3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Orb of Slow1
  • Potion of Mana1

Control groups

Group 1234
Set 237 21 14 18
Used 766 218 234 160
Group 5678
Set 3 1 9 2
Used 166 8 24 30
Actions by type
Right clicks
1647
Selections
1278
Control group selections
1606
Control groups set
305
Build and train orders
234
Abilities
80
Basic commands
316
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
18,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,533 6:09 9,065 12:19 13,598 18:29 18,130 24:39
Army7,955
Economy3,300
Production900
Technology1,675
Support4,300
Human
15,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,533 6:09 9,065 12:19 13,598 18:29 18,130 24:39
Army4,965
Economy2,935
Production920
Technology1,715
Support5,210
24:39 / 24:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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