Replay
  • HumanHazy
    1. Archmage, level 4
    2. Mountain King, level 4
  • Night ElfSonik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:14:18
Patch
2.00
Downloads
30
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 13, 2025 by kover2177
Game breakdown

Hazy (hazy123123#3311)

218 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman13
  • Priest9
  • Peasant8
  • Footman5
  • Mud Golem1

Buildings

  • Farm9
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 123456
Set 30 10 12 3 7 5
Used 191 54 68 184 129 180
Actions by type
Right clicks
910
Selections
675
Control group selections
806
Control groups set
67
Build and train orders
122
Abilities
57
Basic commands
226
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sonik (IronSonik#2342)

262 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp13
  • Druid of the Claw11
  • Archer5
  • Ice Troll Berserker2

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 4

Items

  • Potion of Healing2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 123456
Set 17 20 3 2 2 1
Used 486 296 27 197 122 138
Actions by type
Right clicks
1043
Selections
694
Control group selections
1266
Control groups set
45
Build and train orders
105
Abilities
93
Basic commands
206
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,090 3:34 4,180 7:09 6,270 10:43 8,360 14:18
Army4,700
Economy600
Production490
Technology535
Support1,890
NightelfData incomplete
8,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,090 3:34 4,180 7:09 6,270 10:43 8,360 14:18 U U
Army3,945
Economy780
Production640
Technology650
Support2,345

Partial spend: actions with unknown prices are excluded.

14:18 / 14:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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