Replay
  • HumanHazy
    1. Archmage, level 3
    2. Mountain King, level 3
  • Night ElfSonik
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:12:35
Patch
2.00
Downloads
31
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 13, 2025 by kover2177
Game breakdown

Hazy (hazy123123#3311)

203 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman13
  • Peasant11
  • Footman6
  • Priest6
  • Mud Golem2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Priest Training
  • Long RiflesLevel 4

Items

  • Circlet of Nobility1

Control groups

Group 123456
Set 30 5 5 6 5 12
Used 121 50 37 134 104 130
Actions by type
Right clicks
823
Selections
611
Control group selections
576
Control groups set
63
Build and train orders
103
Abilities
32
Basic commands
163
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Sonik (IronSonik#2342)

267 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Forked Lightning level 2
    2. Frost Arrows level 1

Units

  • Wisp13
  • Archer5
  • Druid of the Claw5
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • UltravisionLevel 2
  • Well Spring
  • Mark of the Claw

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 63 19 5 3 1 1
Used 446 340 43 224 172 148
Actions by type
Right clicks
872
Selections
414
Control group selections
1373
Control groups set
92
Build and train orders
87
Abilities
42
Basic commands
256
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
7,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,985 3:08 3,970 6:17 5,955 9:26 7,940 12:35
Army5,210
Economy825
Production490
Technology395
Support1,020

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
7,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,985 3:08 3,970 6:17 5,955 9:26 7,940 12:35
Army2,070
Economy780
Production640
Technology900
Support2,655

Partial spend: actions with unknown prices are excluded.

12:35 / 12:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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