Replay
  • OrcOrcbrave
    1. Far Seer, level 2
  • HumanSharky
    1. Archmage, level 2
vs
Game length
00:05:33
Patch
2.00
Downloads
54
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 13, 2025 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

415 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1

Units

  • Peon8
  • Troll Headhunter/Berserker5
  • Grunt1

Buildings

  • Orc Burrow2
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Stronghold1

Upgrades

  • Pillage

Control groups

Group 123890
Set 22 10 4 1 1 1
Used 76 70 52 194 304 416
Actions by type
Right clicks
248
Selections
280
Control group selections
1112
Control groups set
39
Build and train orders
81
Abilities
72
Basic commands
120
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sharky (RobotNinja#2136641)

165 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman6

Buildings

  • Farm4
  • Scout Tower2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1

Control groups

Group 1345
Set 19 6 1 2
Used 61 34 9 23
Actions by type
Right clicks
211
Selections
209
Control group selections
127
Control groups set
28
Build and train orders
76
Abilities
2
Basic commands
103
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Orc
2,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 766 1:23 1,533 2:46 2,299 4:09 3,065 5:33
Army875
Economy600
Production360
Technology390
Support730
Human
3,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 766 1:23 1,533 2:46 2,299 4:09 3,065 5:33
Army810
Economy825
Production340
Technology710
Support380
5:33 / 5:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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