Replay
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 3
  • OrcRaZZoRMaN
    1. Far Seer, level 3
    2. Firelord, level 3
vs
Game length
00:12:31
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 13, 2025 by kover2177
Game breakdown

Inspired (Inspired#21581)

258 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant11
  • Rifleman7
  • Footman4
  • Priest3
  • Sorceress3
  • Spell Breaker1

Buildings

  • Farm8
  • Barracks3
  • Scout Tower2
  • Keep2
  • Blacksmith2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Tower1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Gunpowder
  • Long RiflesLevel 2
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 39 13 10 3 2 19
Used 280 157 23 204 184 226
Actions by type
Right clicks
955
Selections
605
Control group selections
1074
Control groups set
86
Build and train orders
160
Abilities
38
Basic commands
256
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

RaZZoRMaN (RaZZoRMaN#2591)

234 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Soul Burn level 1

Units

  • Peon11
  • Raider8
  • Grunt7
  • Spirit Walker1

Buildings

  • Orc Burrow5
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Ensnare
  • Spirit Walker Training
  • PillageLevel 2

Items

  • Healing Salve6
  • Lesser Clarity Potion4
  • Scroll of Speed3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 81 4 37 35 19
Used 271 435 125 126 144
Actions by type
Right clicks
957
Selections
372
Control group selections
1101
Control groups set
176
Build and train orders
109
Abilities
56
Basic commands
105
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

HumanData incomplete
8,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,039 3:07 4,078 6:15 6,116 9:23 8,155 12:31
Army3,060
Economy825
Production960
Technology855
Support2,325

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
8,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,039 3:07 4,078 6:15 6,116 9:23 8,155 12:31
Army3,035
Economy825
Production785
Technology490
Support3,020

Partial spend: actions with unknown prices are excluded.

12:31 / 12:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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