Replay
  • UndeadDecept
    1. Crypt Lord, level 6
    2. Death Knight, level 2
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:16:02
Patch
2.00
Downloads
36
Terenas Stand 2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Decept (Decept#2676)

275 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 3
    2. Impale level 2
    3. Locust Swarm level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul26
  • Acolyte15
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Crypt Fiend1
  • Goblin Zeppelin1
  • Obsidian Statue1

Buildings

  • Ziggurat7
  • Tomb of Relics4
  • Spirit Tower4
  • Haunted Gold Mine3
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Black Citadel2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1

Upgrades

  • Unholy Strength
  • Ghoul Frenzy

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Potion of Healing2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 69 14 6 2 4 8
Used 534 226 54 229 217 224
Actions by type
Right clicks
1695
Selections
710
Control group selections
1484
Control groups set
103
Build and train orders
160
Abilities
46
Basic commands
103
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Arek (arek#2306)

130 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Thunder Clap level 1
    2. Storm Bolt level 2

Units

  • Peasant26
  • Rifleman13
  • Footman6
  • Priest4

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest Training

Items

  • Scroll of Town Portal1

Control groups

Group 1234
Set 82 11 9 1
Used 231 19 20 91
Group 5690
Set 3 2 1 2
Used 56 7 2 16
Actions by type
Right clicks
860
Selections
387
Control group selections
442
Control groups set
111
Build and train orders
168
Abilities
14
Basic commands
15
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

Undead
12,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:00 6,425 8:01 9,638 12:01 12,850 16:02
Army4,460
Economy2,025
Production1,180
Technology1,850
Support3,335
Human
8,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:00 6,425 8:01 9,638 12:01 12,850 16:02
Army4,015
Economy1,950
Production640
Technology535
Support1,565
16:02 / 16:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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