Replay
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadDecept
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 2
vs
Game length
00:16:52
Patch
2.00
Downloads
45
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Arek (arek#2306)

150 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant27
  • Footman9
  • Gryphon Rider6
  • Rifleman3
  • Flying Machine3
  • Knight2

Buildings

  • Farm18
  • Scout Tower5
  • Gryphon Aviary3
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • ArmorLevel 3
  • Animal War TrainingLevel 2
  • Storm Hammers

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 101 3 8 1 3
Used 255 8 23 146 119
Group 6790
Set 1 3 1 6
Used 0 20 4 33
Actions by type
Right clicks
1100
Selections
377
Control group selections
608
Control groups set
127
Build and train orders
147
Abilities
25
Basic commands
5
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
2

Decept (Decept#2676)

316 APM

Heroes

  • Crypt LordLevel 6
    1. Impale level 2
    2. Carrion Beetles level 3
    3. Locust Swarm level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul19
  • Acolyte13
  • Crypt Fiend8
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Nerubian Tower2
  • Spirit Tower2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Web
  • Creature AttackLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Creature Carapace

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Mana1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 72 23 9 2 5 7
Used 842 314 96 289 245 239
Actions by type
Right clicks
1843
Selections
843
Control group selections
2025
Control groups set
118
Build and train orders
138
Abilities
41
Basic commands
149
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
12,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,293 4:13 6,585 8:26 9,878 12:39 13,170 16:52
Army4,300
Economy2,410
Production900
Technology1,170
Support3,475

Partial spend: actions with unknown prices are excluded.

Undead
13,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,293 4:13 6,585 8:26 9,878 12:39 13,170 16:52
Army4,800
Economy1,875
Production1,255
Technology1,485
Support3,755
16:52 / 16:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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