Replay
  • Night ElfGlare
    1. Demon Hunter, level 2
    2. Pandaren Brewmaster, level 2
  • HumanArek
    1. Dark Ranger, level 3
vs
Game length
00:11:24
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

308 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Immolation level 1
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Brawler level 1

Units

  • Archer14
  • Wisp13

Buildings

  • Moon Well7
  • Ancient of War4
  • Altar of Elders2
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Improved Bows

Items

  • Lesser Clarity Potion5
  • Moonstone3
  • Potion of Mana3
  • Potion of Healing2

Control groups

Group 123
Set 320 6 5
Used 315 250 158
Actions by type
Right clicks
1540
Selections
435
Control group selections
723
Control groups set
331
Build and train orders
162
Abilities
50
Basic commands
111
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Arek (arek#2306)

134 APM

Heroes

  • Dark RangerLevel 3
    1. Life Drain level 2
    2. Black Arrow level 1

Units

  • Peasant22
  • Footman18
  • Rifleman5

Buildings

  • Scout Tower12
  • Farm8
  • Guard Tower6
  • Altar of Kings3
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1
  • Blacksmith1

Upgrades

  • DefendLevel 2

Control groups

Group 123450
Set 42 3 16 7 1 4
Used 110 6 30 48 5 13
Actions by type
Right clicks
740
Selections
275
Control group selections
212
Control groups set
73
Build and train orders
93
Abilities
16
Basic commands
7
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
8

Timeline

Nightelf
6,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,926 2:51 3,853 5:42 5,779 8:33 7,705 11:24
Army1,820
Economy780
Production960
Technology370
Support2,600
HumanData incomplete
7,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,926 2:51 3,853 5:42 5,779 8:33 7,705 11:24
Army3,455
Economy1,650
Production700
Technology640
Support1,260

Partial spend: actions with unknown prices are excluded.

11:24 / 11:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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