Replay
  • UndeadDecept
    1. Death Knight, level 4
    2. Lich, level 3
    3. Crypt Lord, level 2
  • HumanOli
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:46
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Decept (Decept#2676)

327 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Ghoul11
  • Acolyte6
  • Obsidian Statue4
  • Abomination3

Buildings

  • Ziggurat5
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 53 6 8 2 1 6
Used 576 325 74 221 244 206
Actions by type
Right clicks
1757
Selections
683
Control group selections
1646
Control groups set
76
Build and train orders
85
Abilities
43
Basic commands
75
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Oli (r0zkurwiator#2907)

179 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Rifleman8
  • Priest8
  • Footman6
  • Flying Machine6
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1
  • Workshop1

Upgrades

  • Priest Training
  • Gunpowder

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 30 12 8 4 2 1
Used 178 107 92 53 95 13
Actions by type
Right clicks
1039
Selections
423
Control group selections
538
Control groups set
57
Build and train orders
124
Abilities
13
Basic commands
152
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
7,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,016 3:26 4,033 6:53 6,049 10:19 8,065 13:46
Army2,840
Economy450
Production660
Technology1,020
Support2,570
Human
8,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,016 3:26 4,033 6:53 6,049 10:19 8,065 13:46
Army4,285
Economy900
Production630
Technology390
Support1,860
13:46 / 13:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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