Replay
  • OrcHitman
    1. Far Seer, level 4
    2. Shadow Hunter, level 4
    3. Blademaster, level 2
  • UndeadSheik
    1. Death Knight, level 4
    2. Pit Lord, level 3
    3. Lich, level 2
vs
Game length
00:14:01
Patch
2.00
Downloads
55
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Hitman (Ethereal#1992)

218 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1

Units

  • Peon7
  • Grunt7
  • Troll Headhunter/Berserker6
  • Kodo Beast3
  • Tauren3
  • Troll Headhunter/Berserker3
  • Spirit Walker2
  • Goblin Shredder1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Berserker Upgrade
  • Troll RegenerationLevel 3
  • War Drums Damage Increase
  • Ranged WeaponsLevel 2
  • Spirit Walker TrainingLevel 8
  • Ensnare

Items

  • Tiny Great Hall7
  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Speed1
  • Orb of Lightning1
  • Potion of Mana1

Control groups

Group 12345
Set 30 4 3 8 1
Used 229 79 484 278 0
Actions by type
Right clicks
694
Selections
597
Control group selections
1070
Control groups set
46
Build and train orders
238
Abilities
31
Basic commands
295
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sheik (sheik#2417)

277 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Necromancer7
  • Acolyte3
  • Ghoul3
  • Meatwagon3
  • Crypt Fiend2
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Altar of Darkness4
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Necromancer TrainingLevel 2
  • Exhume Corpses
  • Skeletal Mastery
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Circlet of Nobility2
  • Wand of Negation2
  • Potion of Mana2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 42 9 3 13 5 2 1
Used 541 258 226 99 47 15 44
Actions by type
Right clicks
1477
Selections
770
Control group selections
1230
Control groups set
75
Build and train orders
126
Abilities
56
Basic commands
54
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
14,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,655 3:30 7,310 7:00 10,965 10:30 14,620 14:01
Army4,985
Economy525
Production640
Technology965
Support7,505

Partial spend: actions with unknown prices are excluded.

Undead
9,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,655 3:30 7,310 7:00 10,965 10:30 14,620 14:01
Army2,895
Economy225
Production1,215
Technology1,070
Support3,620
14:01 / 14:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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