Replay
  • OrcHitman
    1. Far Seer, level 4
    2. Firelord, level 3
  • UndeadSheik
    1. Crypt Lord, level 3
vs
Game length
00:08:01
Patch
2.00
Downloads
44
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Hitman (Ethereal#1992)

247 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 3
    2. Chain Lightning level 1
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Troll Headhunter/Berserker18
  • Peon8

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1

Upgrades

  • Ranged Weapons
  • Troll Regeneration

Items

  • Circlet of Nobility2
  • Healing Salve1

Control groups

Group 12345
Set 26 1 1 7 1
Used 103 31 405 245 3
Actions by type
Right clicks
411
Selections
343
Control group selections
787
Control groups set
36
Build and train orders
171
Abilities
3
Basic commands
138
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

281 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1

Units

  • Acolyte11
  • Ghoul10

Buildings

  • Crypt5
  • Ziggurat4
  • Tomb of Relics3
  • Nerubian Tower3
  • Altar of Darkness2
  • Haunted Gold Mine1
  • Graveyard1
  • Halls of the Dead1

Items

  • Sacrificial Skull1
  • Rod of Necromancy1
  • Claws of Attack +61
  • Gloves of Haste1

Control groups

Group 1234567
Set 54 1 3 6 2 3 1
Used 365 105 228 29 14 9 21
Actions by type
Right clicks
886
Selections
302
Control group selections
771
Control groups set
70
Build and train orders
63
Abilities
13
Basic commands
31
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
5,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,471 2:00 2,943 4:00 4,414 6:00 5,885 8:01
Army2,430
Economy600
Production505
Technology740
Support1,415
Undead
5,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,471 2:00 2,943 4:00 4,414 6:00 5,885 8:01
Army1,200
Economy1,050
Production1,360
Technology620
Support1,655
8:01 / 8:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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