Replay
  • OrcHitman
    1. Far Seer, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 3
  • UndeadSheik
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Dreadlord, level 3
vs
Game length
00:17:59
Patch
2.00
Downloads
52
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Hitman (Ethereal#1992)

208 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker10
  • Troll Headhunter/Berserker8
  • Peon7
  • Goblin Shredder7
  • Kodo Beast4
  • Tauren4
  • Grunt2
  • Raider2

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Reinforced Defenses
  • Berserker UpgradeLevel 2
  • Ranged WeaponsLevel 8
  • Armor
  • War Drums Damage Increase
  • Ensnare
  • Troll Regeneration
  • Pulverize

Items

  • Lesser Clarity Potion8
  • Healing Salve3
  • Scroll of Speed3
  • Orb of Lightning3
  • Potion of Mana3
  • Potion of Healing2
  • Tiny Great Hall1

Control groups

Group 1234
Set 69 9 2 7
Used 231 78 458 211
Actions by type
Right clicks
928
Selections
880
Control group selections
978
Control groups set
87
Build and train orders
308
Abilities
68
Basic commands
396
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sheik (sheik#2417)

280 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Vampiric Aura level 1

Units

  • Ghoul16
  • Acolyte11
  • Crypt Fiend4
  • Obsidian Statue3
  • Frost Wyrm1

Buildings

  • Crypt5
  • Ziggurat5
  • Tomb of Relics2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Necropolis1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Unholy StrengthLevel 2
  • Unholy Armor
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Potion of Mana5
  • Scroll of Healing5
  • Rod of Necromancy2
  • Scroll of Protection2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Wand of Negation1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 63 5 8 17 5 5 3
Used 692 140 391 149 95 63 48
Actions by type
Right clicks
2059
Selections
879
Control group selections
1578
Control groups set
106
Build and train orders
141
Abilities
56
Basic commands
93
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
14,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,709 4:29 7,418 8:59 11,126 13:29 14,835 17:59
Army7,955
Economy525
Production640
Technology1,140
Support4,575

Partial spend: actions with unknown prices are excluded.

Undead
13,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,709 4:29 7,418 8:59 11,126 13:29 14,835 17:59
Army3,765
Economy1,275
Production1,470
Technology1,065
Support6,175
17:59 / 17:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays