Replay
  • HumanVerdi
    1. Dark Ranger, level 2
  • OrcHitman
    1. Far Seer, level 4
    2. Firelord, level 2
vs
Game length
00:06:20
Patch
2.00
Downloads
32
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Verdi (Verdi#21518)

408 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Peasant18
  • Footman14

Buildings

  • Farm4
  • Scout Tower3
  • Arcane Tower3
  • Barracks1
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • DefendLevel 2

Control groups

Group 1234
Set 15 1 7 7
Used 502 400 680 215
Actions by type
Right clicks
313
Selections
242
Control group selections
1797
Control groups set
30
Build and train orders
65
Abilities
13
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hitman (Ethereal#1992)

252 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 3
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 2

Units

  • Troll Headhunter/Berserker8
  • Peon7

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1

Upgrades

  • Ranged Weapons
  • Spiked Barricades
  • Troll Regeneration

Control groups

Group 123456
Set 18 1 1 5 1 1
Used 106 42 402 324 0 0
Actions by type
Right clicks
319
Selections
175
Control group selections
874
Control groups set
27
Build and train orders
61
Abilities
3
Basic commands
87
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
4,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,214 1:35 2,428 3:10 3,641 4:45 4,855 6:20
Army1,890
Economy1,735
Production340
Technology360
Support530

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
3,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,214 1:35 2,428 3:10 3,641 4:45 4,855 6:20
Army1,080
Economy525
Production505
Technology415
Support940
6:20 / 6:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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