Replay
  • HumanVerdi
    1. Paladin, level 4
    2. Blood Mage, level 3
  • OrcHitman
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
    3. Blademaster, level 4
vs
Game length
00:14:21
Patch
2.00
Downloads
46
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 7, 2025 by kover2177
Game breakdown

Verdi (Verdi#21518)

382 APM

Heroes

  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Rifleman23
  • Peasant10
  • Footman4

Buildings

  • Farm8
  • Keep2
  • Arcane Tower2
  • Barracks1
  • Altar of Kings1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 3
  • ArmorLevel 3

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 37 1 6 13 1
Used 1149 522 1250 273 8
Actions by type
Right clicks
906
Selections
692
Control group selections
3202
Control groups set
58
Build and train orders
97
Abilities
54
Basic commands
191
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hitman (Ethereal#1992)

230 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2

Units

  • Peon9
  • Troll Headhunter/Berserker6
  • Goblin Shredder5
  • Tauren4
  • Troll Headhunter/Berserker3
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Troll RegenerationLevel 2
  • Reinforced Defenses
  • Berserker Upgrade
  • Pulverize
  • Ranged Weapons
  • Ensnare

Items

  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Orb of Lightning2
  • Healing Salve1
  • Tiny Great Hall1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 28 4 1 5
Used 255 71 503 299
Actions by type
Right clicks
863
Selections
576
Control group selections
1128
Control groups set
38
Build and train orders
181
Abilities
28
Basic commands
302
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
9,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,629 3:35 5,258 7:10 7,886 10:45 10,515 14:21
Army5,255
Economy750
Production340
Technology855
Support2,785

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,629 3:35 5,258 7:10 7,886 10:45 10,515 14:21
Army4,465
Economy675
Production640
Technology1,040
Support3,695

Partial spend: actions with unknown prices are excluded.

14:21 / 14:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays