Replay
  • HumanSnow dream
    1. Mountain King, level 5
    2. Archmage, level 5
  • Night ElfSoYma
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:23:34
Patch
2.00
Downloads
40
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 6, 2025 by kover2177
Game breakdown

Snow dream (Angelxuemen#3482)

220 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 5
    1. Brilliance Aura level 2
    2. Blizzard level 3

Units

  • Peasant15
  • Spell Breaker14
  • Footman13
  • Rifleman13
  • Flying Machine5
  • Sorceress4
  • Priest3

Buildings

  • Farm14
  • Altar of Kings4
  • Arcane Sanctum3
  • Barracks2
  • Arcane Tower2
  • Blacksmith2
  • Town Hall1
  • Scout Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Sorceress Training
  • Long Rifles
  • SwordsLevel 2
  • GunpowderLevel 2
  • PlatingLevel 2
  • Priest Training

Items

  • Scroll of Healing7
  • Potion of Lesser Invulnerability3
  • Potion of Mana3
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 125 23 3 10
Used 866 387 282 59
Actions by type
Right clicks
1911
Selections
850
Control group selections
1594
Control groups set
161
Build and train orders
204
Abilities
105
Basic commands
16
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SoYma (Moon1234#21867)

247 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp16
  • Druid of the Claw15
  • Dryad8
  • Archer4
  • Faerie Dragon3
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Nature's Blessing

Items

  • Staff of Preservation2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Scroll of Healing1
  • Moonstone1

Control groups

Group 1234567
Set 137 9 7 5 1 1 1
Used 1032 350 749 77 19 1 0
Actions by type
Right clicks
1823
Selections
976
Control group selections
2228
Control groups set
161
Build and train orders
178
Abilities
103
Basic commands
28
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
20,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,004 5:53 10,008 11:47 15,011 17:40 20,015 23:34
Army8,955
Economy1,510
Production1,630
Technology1,005
Support6,915
NightelfData incomplete
12,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,004 5:53 10,008 11:47 15,011 17:40 20,015 23:34
Army6,105
Economy960
Production970
Technology1,245
Support3,655

Partial spend: actions with unknown prices are excluded.

23:34 / 23:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays