Replay
  • UndeadUgly
    1. Lich, level 1
  • UndeadSheik
    1. Lich, level 2
vs
Game length
00:06:08
Patch
2.00
Downloads
40
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 6, 2025 by kover2177
Game breakdown

Ugly (ehMuch#1965)

229 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul9
  • Acolyte3

Buildings

  • Crypt2
  • Altar of Darkness2
  • Ziggurat2
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1

Items

  • Rod of Necromancy1

Control groups

Group 1234
Set 32 2 2 8
Used 159 65 82 22
Actions by type
Right clicks
464
Selections
183
Control group selections
328
Control groups set
44
Build and train orders
30
Abilities
7
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

276 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul10
  • Acolyte3

Buildings

  • Crypt5
  • Altar of Darkness3
  • Ziggurat3
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 1234567
Set 20 1 3 7 2 1 1
Used 203 77 164 39 16 13 30
Actions by type
Right clicks
523
Selections
157
Control group selections
542
Control groups set
35
Build and train orders
27
Abilities
8
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,058 1:32 2,115 3:04 3,173 4:36 4,230 6:08
Army1,080
Economy225
Production760
Technology420
Support580
Undead
4,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,058 1:32 2,115 3:04 3,173 4:36 4,230 6:08
Army1,200
Economy225
Production1,540
Technology320
Support945
6:08 / 6:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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