Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Dark Ranger, level 5
    3. Lich, level 4
  • UndeadUgly
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 3
vs
Game length
00:25:17
Patch
2.00
Downloads
67
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 6, 2025 by kover2177
Game breakdown

Sheik (sheik#2417)

255 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 2
    2. Silence level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Crypt Fiend17
  • Acolyte8
  • Obsidian Statue6
  • Ghoul3
  • Goblin Sapper1

Buildings

  • Ziggurat7
  • Altar of Darkness5
  • Haunted Gold Mine2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Destroyer Form
  • Creature CarapaceLevel 2
  • Web

Items

  • Potion of Lesser Invulnerability4
  • Rod of Necromancy2
  • Orb of Corruption1
  • Scroll of Healing1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1234567
Set 73 13 13 6 2 2 3
Used 868 311 513 21 71 4 24
Actions by type
Right clicks
2579
Selections
1325
Control group selections
1812
Control groups set
112
Build and train orders
188
Abilities
82
Basic commands
248
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ugly (ehMuch#1965)

249 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Acolyte27
  • Ghoul19
  • Crypt Fiend15
  • Obsidian Statue12
  • Gargoyle1

Buildings

  • Ziggurat10
  • Crypt4
  • Haunted Gold Mine3
  • Spirit Tower3
  • Altar of Darkness2
  • Necropolis2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Web
  • Creature Carapace

Items

  • Potion of Healing5
  • Rod of Necromancy4
  • Dust of Appearance3
  • Circlet of Nobility2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 12345
Set 301 16 7 21 1
Used 1064 349 515 54 0
Actions by type
Right clicks
2160
Selections
1162
Control group selections
1982
Control groups set
346
Build and train orders
370
Abilities
102
Basic commands
45
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

Undead
12,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,745 6:19 9,490 12:38 14,235 18:57 18,980 25:17
Army5,430
Economy1,050
Production1,240
Technology995
Support4,170
UndeadData incomplete
18,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,745 6:19 9,490 12:38 14,235 18:57 18,980 25:17
Army8,080
Economy3,150
Production1,300
Technology1,455
Support4,995

Partial spend: actions with unknown prices are excluded.

25:17 / 25:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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