Replay
  • HumanLeqi
    1. Archmage, level 4
  • Night ElfSonik
    1. Firelord, level 4
    2. Beastmaster, level 3
vs
Game length
00:09:56
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 6, 2025 by kover2177
Game breakdown

Leqi (老巴掌#3210)

167 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant33
  • Footman18

Buildings

  • Farm4
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1

Upgrades

  • DefendLevel 2

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234678
Set 30 7 2 9 1 1 1
Used 100 17 20 45 130 97 185
Actions by type
Right clicks
412
Selections
323
Control group selections
594
Control groups set
51
Build and train orders
118
Abilities
1
Basic commands
72
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sonik (IronSonik#2342)

237 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 3
    2. Incinerate level 1
  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1

Units

  • Wisp18
  • Archer6
  • Huntress6
  • Dryad2

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Improved BowsLevel 2
  • Abolish Magic
  • Upgrade Moon Glaive

Items

  • Scroll of Healing1

Control groups

Group 123456
Set 4 7 7 6 2 2
Used 40 95 13 168 59 179
Actions by type
Right clicks
714
Selections
649
Control group selections
554
Control groups set
28
Build and train orders
78
Abilities
21
Basic commands
200
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
6,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,683 2:29 3,365 4:58 5,048 7:27 6,730 9:56
Army2,430
Economy2,860
Production340
Technology360
Support740

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
5,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,683 2:29 3,365 4:58 5,048 7:27 6,730 9:56
Army2,240
Economy1,080
Production640
Technology520
Support1,480

Partial spend: actions with unknown prices are excluded.

9:56 / 9:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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