Replay
  • UndeadVarg
    1. Death Knight, level 6
    2. Lich, level 5
    3. Custom, level 1
  • Night ElfGlare
    1. Beastmaster, level 7
    2. Priestess of the Moon, level 5
vs
Game length
00:30:38
Patch
2.00
Downloads
64
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 4, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

197 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 2
    3. Death Pact level 1
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 1
    3. Frost Armor level 1
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Gargoyle32
  • Acolyte19
  • Ghoul13
  • Frost Wyrm2

Buildings

  • Ziggurat9
  • Spirit Tower4
  • Crypt3
  • Tomb of Relics3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 4
  • Creature CarapaceLevel 3
  • Ghoul Frenzy
  • Stone Form

Items

  • Scroll of Town Portal3
  • Sacrificial Skull2
  • Rod of Necromancy2
  • Wand of Negation2
  • Potion of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 32 34 6 9 1 1 1
Used 1061 792 285 37 9 7 0
Actions by type
Right clicks
2385
Selections
922
Control group selections
2191
Control groups set
84
Build and train orders
207
Abilities
103
Basic commands
66
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Glare (Glare#2264)

237 APM

Heroes

  • BeastmasterLevel 7
    1. Summon Bear level 3
    2. Summon Quilbeast level 3
    3. Stampede level 1
  • Priestess of the MoonLevel 5
    1. Scout level 2
    2. Trueshot Aura level 3

Units

  • Wisp43
  • Dryad23
  • Archer5
  • Hippogryph4
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Druid of the Claw1

Buildings

  • Moon Well12
  • Tree of Life3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 5
  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Resistant Skin
  • Reinforced HidesLevel 3
  • Well Spring
  • Nature's Blessing

Items

  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Potion of Mana3
  • Scroll of Town Portal3
  • Moonstone2
  • Anti-magic Potion2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Tome of Retraining1
  • Potion of Invisibility1
  • Staff of Preservation1

Control groups

Group 123
Set 653 16 6
Used 897 539 245
Actions by type
Right clicks
2680
Selections
1297
Control group selections
1681
Control groups set
675
Build and train orders
400
Abilities
81
Basic commands
329
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Timeline

UndeadData incomplete
18,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,988 7:39 9,975 15:19 14,963 22:58 19,950 30:38 A
Army7,930
Economy2,325
Production1,185
Technology1,500
Support5,830

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
19,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,988 7:39 9,975 15:19 14,963 22:58 19,950 30:38
Army5,495
Economy3,600
Production1,270
Technology1,125
Support8,460

Partial spend: actions with unknown prices are excluded.

30:38 / 30:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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