Replay
  • HumanOli
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfGlare
    1. Warden, level 4
vs
Game length
00:07:20
Patch
2.00
Downloads
67
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 2, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

143 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant10
  • Footman4
  • Rifleman3
  • Priest2
  • Ice Troll Berserker1

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Defend

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 15 3 1 1 2
Used 70 12 94 80 74
Actions by type
Right clicks
337
Selections
181
Control group selections
330
Control groups set
22
Build and train orders
67
Abilities
10
Basic commands
72
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Glare (Glare#2264)

262 APM

Heroes

  • WardenLevel 4
    1. Fan of Knives level 2
    2. Blink level 2

Units

  • Wisp19
  • Huntress7
  • Archer1
  • Glaive Thrower1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Control groups

Group 123
Set 138 2 3
Used 334 218 161
Actions by type
Right clicks
694
Selections
183
Control group selections
713
Control groups set
143
Build and train orders
57
Abilities
22
Basic commands
69
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
4,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,244 1:50 2,488 3:40 3,731 5:30 4,975 7:20 U
Army1,670
Economy750
Production490
Technology540
Support815
Nightelf
4,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,244 1:50 2,488 3:40 3,731 5:30 4,975 7:20
Army1,705
Economy1,140
Production660
Technology0
Support1,470
7:20 / 7:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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