Replay
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcNorbert
    1. Far Seer, level 4
    2. Tauren Chieftain, level 2
vs
Game length
00:11:59
Patch
2.00
Downloads
66
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 2, 2025 by kover2177
Game breakdown

Arek (arek#2306)

145 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman12
  • Peasant8
  • Footman6
  • Priest5

Buildings

  • Farm8
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest Training
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 59 8 6 1
Used 151 12 25 164
Group 5690
Set 10 1 2 3
Used 138 12 7 8
Actions by type
Right clicks
666
Selections
281
Control group selections
517
Control groups set
90
Build and train orders
103
Abilities
23
Basic commands
5
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Norbert (Norbert84pl#2966)

170 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 2
    1. Shockwave level 1
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker10
  • Peon9
  • Shaman6
  • Raider2
  • Grunt2

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Shaman Training
  • Berserker Strength

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Speed1

Control groups

Group 12345
Set 28 5 17 17 7
Used 318 154 143 33 44
Actions by type
Right clicks
734
Selections
278
Control group selections
692
Control groups set
74
Build and train orders
94
Abilities
52
Basic commands
75
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,834 2:59 3,668 5:59 5,501 8:59 7,335 11:59
Army3,945
Economy600
Production490
Technology465
Support1,835
Orc
6,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,834 2:59 3,668 5:59 5,501 8:59 7,335 11:59
Army2,890
Economy675
Production655
Technology415
Support1,930
11:59 / 11:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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