Replay
  • UndeadDecept
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 1
  • OrcNorbert
    1. Blademaster, level 3
    2. Shadow Hunter, level 2
    3. Tauren Chieftain, level 1
vs
Game length
00:11:57
Patch
2.00
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Dec 2, 2025 by kover2177
Game breakdown

Decept (Decept#2676)

306 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul12
  • Acolyte5
  • Gargoyle3
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature CarapaceLevel 3
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123456
Set 44 8 2 2 1 4
Used 511 370 79 166 208 177
Actions by type
Right clicks
1359
Selections
531
Control group selections
1511
Control groups set
61
Build and train orders
92
Abilities
23
Basic commands
37
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Norbert (Norbert84pl#2966)

162 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Peon8
  • Grunt2
  • Raider2
  • Troll Batrider2
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Voodoo Lounge2
  • Beastiary2
  • Stronghold1
  • Barracks1
  • Fortress1
  • War Mill1

Upgrades

  • Ensnare
  • Berserker Upgrade
  • Reinforced Defenses

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Scroll of Speed3
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Lightning1

Control groups

Group 12345
Set 9 3 29 23 3
Used 276 128 199 23 16
Actions by type
Right clicks
839
Selections
231
Control group selections
642
Control groups set
67
Build and train orders
68
Abilities
26
Basic commands
19
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,744 2:59 3,488 5:58 5,231 8:57 6,975 11:57
Army2,565
Economy375
Production520
Technology920
Support2,595
OrcData incomplete
6,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,744 2:59 3,488 5:58 5,231 8:57 6,975 11:57
Army1,350
Economy600
Production830
Technology840
Support2,515

Partial spend: actions with unknown prices are excluded.

11:57 / 11:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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