Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 5
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:21:10
Patch
2.00
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

246 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 5
    1. Holy Light level 2
    2. Divine Shield level 2
    3. Devotion Aura level 1

Units

  • Peasant31
  • Footman13
  • Flying Machine6
  • Gryphon Rider5
  • Knight4

Buildings

  • Farm9
  • Scout Tower3
  • Barracks2
  • Arcane Tower2
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Lumber HarvestingLevel 2
  • Flak Cannons
  • Animal War Training
  • Flying Machine Bombs
  • Swords
  • Plating
  • Storm Hammers

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration5
  • Staff of Sanctuary3
  • Scroll of Town Portal3
  • Scroll of Healing1
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 1234
Set 185 28 13 23
Used 746 344 150 173
Group 5678
Set 3 2 11 2
Used 185 4 30 47
Actions by type
Right clicks
1465
Selections
1112
Control group selections
1679
Control groups set
267
Build and train orders
183
Abilities
71
Basic commands
333
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Pink (guhi#11801)

293 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte23
  • Ghoul20
  • Crypt Fiend16
  • Obsidian Statue8
  • Abomination2

Buildings

  • Nerubian Tower7
  • Ziggurat6
  • Haunted Gold Mine5
  • Crypt4
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Web
  • Disease Cloud

Items

  • Potion of Mana4
  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12345
Set 91 11 5 4 2
Used 872 502 727 202 207
Actions by type
Right clicks
1726
Selections
1147
Control group selections
2510
Control groups set
113
Build and train orders
243
Abilities
103
Basic commands
237
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

Human
15,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,726 5:17 9,453 10:35 14,179 15:52 18,905 21:10
Army4,735
Economy3,095
Production920
Technology1,350
Support5,015
Undead
18,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,726 5:17 9,453 10:35 14,179 15:52 18,905 21:10
Army7,920
Economy3,075
Production1,440
Technology1,720
Support4,750
21:10 / 21:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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