Replay
  • HumanHazy
    1. Archmage, level 3
  • UndeadUgly
    1. Death Knight, level 4
    2. Lich, level 2
vs
Game length
00:10:56
Patch
2.00
Downloads
36
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

Hazy (hazy123123#3311)

222 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant27
  • Footman13

Buildings

  • Scout Tower7
  • Farm5
  • Town Hall2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber Harvesting
  • Masonry

Items

  • Scroll of Regeneration5
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 14 4 5 5 3 9
Used 65 26 33 150 204 195
Actions by type
Right clicks
743
Selections
550
Control group selections
673
Control groups set
40
Build and train orders
143
Abilities
15
Basic commands
186
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ugly (ehMuch#1965)

225 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul11
  • Acolyte4
  • Obsidian Statue2
  • Crypt Fiend1

Buildings

  • Ziggurat4
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Destroyer Form

Items

  • Rod of Necromancy3
  • Orb of Corruption2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 99 7 5 17
Used 333 114 167 32
Actions by type
Right clicks
1031
Selections
429
Control group selections
646
Control groups set
128
Build and train orders
106
Abilities
28
Basic commands
20
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,954 2:44 3,908 5:28 5,861 8:12 7,815 10:56
Army1,755
Economy2,795
Production340
Technology680
Support2,245
Undead
7,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,954 2:44 3,908 5:28 5,861 8:12 7,815 10:56
Army1,935
Economy300
Production1,100
Technology865
Support2,855
10:56 / 10:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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