Replay
  • Night ElfHazy
    1. Warden, level 6
    2. Naga Sea Witch, level 3
  • UndeadUgly
    1. Death Knight, level 4
    2. Lich, level 3
    3. Goblin Alchemist, level 2
vs
Game length
00:18:41
Patch
2.00
Downloads
45
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

Hazy (hazy123123#3311)

192 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1
  • Naga Sea WitchLevel 3
    1. Forked Lightning level 2
    2. Frost Arrows level 1

Units

  • Wisp30
  • Dryad11
  • Archer4
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Wonders3
  • Tree of Life2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Nature's BlessingLevel 2
  • Strength of the WildLevel 2
  • Abolish Magic
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion8
  • Potion of Healing3
  • Moonstone2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Dust of Appearance1
  • Staff of Preservation1

Control groups

Group 123456
Set 19 2 6 3 1 4
Used 130 4 11 174 197 181
Actions by type
Right clicks
1505
Selections
760
Control group selections
697
Control groups set
35
Build and train orders
172
Abilities
128
Basic commands
179
Item uses
12
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Ugly (ehMuch#1965)

271 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1

Units

  • Acolyte19
  • Crypt Fiend14
  • Ghoul11
  • Obsidian Statue4
  • Gargoyle2
  • Abomination1

Buildings

  • Ziggurat5
  • Crypt4
  • Altar of Darkness2
  • Nerubian Tower2
  • Necropolis2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 1234
Set 122 5 3 23
Used 831 337 538 58
Actions by type
Right clicks
1761
Selections
931
Control group selections
1764
Control groups set
153
Build and train orders
263
Abilities
63
Basic commands
26
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
12,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:40 6,493 9:20 9,739 14:00 12,985 18:41
Army2,970
Economy2,480
Production1,000
Technology975
Support4,755

Partial spend: actions with unknown prices are excluded.

Undead
12,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:40 6,493 9:20 9,739 14:00 12,985 18:41
Army5,720
Economy2,100
Production1,300
Technology1,020
Support2,845
18:41 / 18:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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