Replay
  • UndeadPink
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 5
  • UndeadSheik
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:23:09
Patch
2.00
Downloads
33
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

Pink (guhi#11801)

306 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 2
    2. Silence level 3

Units

  • Acolyte22
  • Crypt Fiend16
  • Ghoul15
  • Obsidian Statue11

Buildings

  • Ziggurat7
  • Nerubian Tower6
  • Crypt3
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Necropolis1
  • Sacrificial Pit1
  • Spirit Tower1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer FormLevel 2
  • WebLevel 2
  • Creature AttackLevel 3
  • Creature CarapaceLevel 4
  • BurrowLevel 2

Items

  • Orb of Corruption5
  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 92 25 2 7 6 1
Used 1189 582 883 253 259 4
Actions by type
Right clicks
1840
Selections
1141
Control group selections
3170
Control groups set
133
Build and train orders
231
Abilities
123
Basic commands
315
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
7

Sheik (sheik#2417)

257 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Crypt Fiend9
  • Obsidian Statue7
  • Ghoul6
  • Acolyte4
  • Frost Wyrm4
  • Goblin Sapper1

Buildings

  • Ziggurat6
  • Crypt4
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 3
  • Web
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Potion of Lesser Invulnerability3
  • Dust of Appearance2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Potion of Invisibility1

Control groups

Group 1234567
Set 92 13 13 18 4 5 1
Used 836 240 530 53 76 31 2
Actions by type
Right clicks
2446
Selections
1084
Control group selections
1768
Control groups set
146
Build and train orders
177
Abilities
97
Basic commands
101
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
18,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,716 5:47 9,433 11:34 14,149 17:21 18,865 23:09
Army7,440
Economy2,100
Production995
Technology2,060
Support6,270

Partial spend: actions with unknown prices are excluded.

Undead
12,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,716 5:47 9,433 11:34 14,149 17:21 18,865 23:09
Army5,810
Economy300
Production1,345
Technology920
Support4,170
23:09 / 23:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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