Replay
  • Night ElfGlare
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 3
  • OrcDaron
    1. Blademaster, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:11:42
Patch
2.00
Downloads
69
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

263 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Thorns Aura level 1

Units

  • Wisp13
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Well Spring

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123
Set 390 6 4
Used 383 221 162
Actions by type
Right clicks
1321
Selections
321
Control group selections
766
Control groups set
400
Build and train orders
77
Abilities
45
Basic commands
97
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Daron (DARON543#2755)

130 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peon6
  • Troll Headhunter/Berserker4
  • Spirit Walker4
  • Grunt3
  • Raider3
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 1234
Set 31 4 3 2
Used 64 109 16 62
Actions by type
Right clicks
595
Selections
362
Control group selections
251
Control groups set
40
Build and train orders
79
Abilities
20
Basic commands
123
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Nightelf
7,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,784 2:55 3,568 5:51 5,351 8:46 7,135 11:42
Army2,305
Economy780
Production820
Technology750
Support2,415
Orc
7,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,784 2:55 3,568 5:51 5,351 8:46 7,135 11:42
Army2,715
Economy1,220
Production640
Technology365
Support2,195
11:42 / 11:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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