Replay
  • Night ElfGlare
    1. Priestess of the Moon, level 4
    2. Goblin Alchemist, level 3
  • OrcDaron
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
vs
Game length
00:20:57
Patch
2.00
Downloads
53
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 30, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

234 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 2
    2. Healing Spray level 1

Units

  • Huntress34
  • Wisp21
  • Archer5
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of War3
  • Tree of Life3
  • Altar of Elders2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Sentinel
  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Moon ArmorLevel 2
  • Ultravision
  • Improved Bows
  • Nature's Blessing

Items

  • Scroll of Town Portal2
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123
Set 589 6 8
Used 771 400 171
Actions by type
Right clicks
1881
Selections
633
Control group selections
1342
Control groups set
603
Build and train orders
126
Abilities
53
Basic commands
193
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Daron (DARON543#2755)

131 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Peon12
  • Grunt10
  • Shaman7
  • Troll Headhunter/Berserker4
  • Wind Rider4
  • Kodo Beast2
  • Goblin Shredder1

Buildings

  • Orc Burrow8
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1
  • Great Hall1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Shaman TrainingLevel 2
  • Melee WeaponsLevel 2
  • War Drums Damage Increase
  • ArmorLevel 2
  • Envenomed Spears
  • Reinforced Defenses
  • Witch Doctor Training
  • Pillage
  • Ranged Weapons

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Scroll of Speed3
  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Gloves of Haste1
  • Orb of Lightning1
  • Potion of Mana1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 27 9 5 2
Used 169 201 71 106
Actions by type
Right clicks
1007
Selections
607
Control group selections
547
Control groups set
43
Build and train orders
142
Abilities
54
Basic commands
272
Item uses
9
Subgroup switches
0
Units removed from queue
5
Escape presses
1

Timeline

Nightelf
14,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,586 5:14 7,173 10:28 10,759 15:42 14,345 20:57
Army7,520
Economy2,280
Production810
Technology720
Support3,015
OrcData incomplete
13,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,586 5:14 7,173 10:28 10,759 15:42 14,345 20:57
Army5,395
Economy1,285
Production790
Technology1,040
Support4,930

Partial spend: actions with unknown prices are excluded.

20:57 / 20:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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