Replay
  • UndeadUgly
    1. Death Knight, level 3
vs
Game length
00:07:35
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 29, 2025 by kover2177
Game breakdown

Snow dream (Angelxuemen#3482)

199 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman10

Buildings

  • Farm4
  • Altar of Kings3
  • Barracks1
  • Town Hall1
  • Scout Tower1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234
Set 48 12 1 1
Used 263 56 195 19
Actions by type
Right clicks
472
Selections
241
Control group selections
533
Control groups set
62
Build and train orders
68
Abilities
2
Basic commands
2
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ugly (ehMuch#1965)

203 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Ghoul11
  • Acolyte3

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Backpack

Items

  • Rod of Necromancy3
  • Circlet of Nobility1

Control groups

Group 1234
Set 78 1 1 16
Used 214 79 152 42
Actions by type
Right clicks
541
Selections
212
Control group selections
487
Control groups set
96
Build and train orders
40
Abilities
10
Basic commands
18
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
4,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,146 1:53 2,293 3:47 3,439 5:41 4,585 7:35
Army1,350
Economy1,735
Production700
Technology0
Support800
Undead
4,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,146 1:53 2,293 3:47 3,439 5:41 4,585 7:35
Army1,320
Economy225
Production900
Technology470
Support1,595
7:35 / 7:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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