Replay
  • HumanKndnny
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfSonik
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 3
vs
Game length
00:11:20
Patch
2.00
Downloads
32
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 29, 2025 by kover2177
Game breakdown

Kndnny (aony123#3977)

217 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Rifleman16
  • Peasant10
  • Priest6
  • Sorceress2
  • Footman1

Buildings

  • Farm10
  • Keep2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Scout Tower1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Priest TrainingLevel 2
  • Gunpowder

Control groups

Group 12345
Set 28 22 3 4 1
Used 272 160 151 121 111
Actions by type
Right clicks
889
Selections
365
Control group selections
815
Control groups set
58
Build and train orders
94
Abilities
22
Basic commands
133
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sonik (IronSonik#2342)

270 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Wisp13
  • Druid of the Claw7
  • Archer5

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 3

Items

  • Lesser Clarity Potion3
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 163 39 6 3 1 1
Used 231 230 28 181 135 122
Actions by type
Right clicks
841
Selections
609
Control group selections
927
Control groups set
213
Build and train orders
82
Abilities
65
Basic commands
236
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
7,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,975 2:50 3,950 5:40 5,925 8:30 7,900 11:20
Army4,535
Economy750
Production490
Technology855
Support1,270

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
6,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,975 2:50 3,950 5:40 5,925 8:30 7,900 11:20
Army2,435
Economy780
Production640
Technology650
Support2,265

Partial spend: actions with unknown prices are excluded.

11:20 / 11:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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