Replay
  • Night ElfSoYma
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 4
  • UndeadUgly
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 4
vs
Game length
00:17:14
Patch
2.00
Downloads
33
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 29, 2025 by kover2177
Game breakdown

SoYma (Moon1234#21867)

264 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp30
  • Dryad9
  • Hippogryph5
  • Archer3
  • Goblin Shredder1
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Tree of Life3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 4
  • Mark of the Claw

Items

  • Staff of Teleportation8
  • Scroll of Healing3
  • Anti-magic Potion2
  • Potion of Healing2
  • Boots of Speed1
  • Potion of Invisibility1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Moonstone1

Control groups

Group 123456
Set 106 10 7 5 1 1
Used 992 332 811 47 17 0
Actions by type
Right clicks
1344
Selections
547
Control group selections
2199
Control groups set
130
Build and train orders
149
Abilities
69
Basic commands
14
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Ugly (ehMuch#1965)

256 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 2
    2. Unholy Aura level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Ghoul14
  • Gargoyle14
  • Acolyte9
  • Obsidian Statue6

Buildings

  • Crypt6
  • Ziggurat6
  • Altar of Darkness3
  • Nerubian Tower2
  • Halls of the Dead2
  • Spirit Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Destroyer Form
  • Creature Carapace
  • Stone Form

Items

  • Scroll of Healing5
  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Mana1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 128 16 3 25
Used 874 319 474 64
Actions by type
Right clicks
1442
Selections
649
Control group selections
1731
Control groups set
172
Build and train orders
219
Abilities
60
Basic commands
35
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,890 4:18 7,780 8:37 11,670 12:55 15,560 17:14
Army3,125
Economy2,820
Production1,270
Technology1,425
Support5,870

Partial spend: actions with unknown prices are excluded.

Undead
15,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,890 4:18 7,780 8:37 11,670 12:55 15,560 17:14
Army5,330
Economy1,125
Production1,880
Technology1,605
Support5,620
17:14 / 17:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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