Replay
  • HumanXiaohao
    1. Archmage, level 3
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:07:58
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 29, 2025 by kover2177
Game breakdown

Xiaohao (XIAOHAO#21945)

276 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Footman8
  • Priest1

Buildings

  • Farm5
  • Altar of Kings3
  • Barracks2
  • Keep2
  • Arcane Sanctum2
  • Scout Tower1
  • Arcane Vault1

Items

  • Circlet of Nobility2
  • Boots of Speed1

Control groups

Group 123457
Set 29 11 3 1 2 1
Used 310 31 13 392 137 11
Actions by type
Right clicks
836
Selections
259
Control group selections
894
Control groups set
47
Build and train orders
73
Abilities
4
Basic commands
53
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Inspired (Inspired#21581)

257 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Footman9
  • Priest5

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 26 7 4 4 1 2
Used 160 78 23 175 212 256
Actions by type
Right clicks
468
Selections
322
Control group selections
904
Control groups set
44
Build and train orders
80
Abilities
18
Basic commands
171
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,300 1:59 2,600 3:59 3,900 5:58 5,200 7:58
Army1,215
Economy975
Production1,160
Technology640
Support1,210
Human
5,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,300 1:59 2,600 3:59 3,900 5:58 5,200 7:58
Army1,890
Economy825
Production820
Technology390
Support1,190
7:58 / 7:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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