Replay
  • HumanSnow dream
    1. Dark Ranger, level 4
    2. Mountain King, level 4
    3. Paladin, level 5
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 4
    3. Crypt Lord, level 3
vs
Game length
00:32:03
Patch
2.00
Downloads
35
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 28, 2025 by kover2177
Game breakdown

Snow dream (Angelxuemen#3482)

178 APM

Heroes

  • Dark RangerLevel 4
    1. Silence level 2
    2. Life Drain level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 5
    1. Holy Light level 3
    2. Divine Shield level 2

Units

  • Flying Machine24
  • Peasant9
  • Knight8
  • Footman6
  • Siege Engine3

Buildings

  • Farm11
  • Barracks4
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Animal War Training
  • GunpowderLevel 5
  • PlatingLevel 3
  • Flak Cannons
  • Flying Machine Bombs
  • SwordsLevel 2

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Regeneration1
  • Orb of Slow1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 90 23 12 2
Used 962 502 437 16
Actions by type
Right clicks
2377
Selections
884
Control group selections
1917
Control groups set
127
Build and train orders
161
Abilities
112
Basic commands
9
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sheik (sheik#2417)

270 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Crypt Fiend9
  • Banshee6
  • Acolyte5
  • Frost Wyrm4
  • Ghoul3
  • Gargoyle3
  • Obsidian Statue2
  • Abomination2

Buildings

  • Ziggurat7
  • Altar of Darkness3
  • Temple of the Damned2
  • Spirit Tower2
  • Haunted Gold Mine2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Backpack
  • Creature AttackLevel 2
  • Web
  • Creature Carapace
  • Disease Cloud
  • Banshee TrainingLevel 3

Items

  • Rod of Necromancy4
  • Potion of Mana4
  • Orb of Corruption2
  • Scroll of Town Portal2
  • Mantle of Intelligence +31

Control groups

Group 1234567
Set 94 15 3 5 9 5 2
Used 1497 528 679 75 85 41 51
Actions by type
Right clicks
3359
Selections
1565
Control group selections
2956
Control groups set
133
Build and train orders
153
Abilities
155
Basic commands
223
Item uses
20
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

HumanData incomplete
12,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,604 8:00 7,208 16:01 10,811 24:02 14,415 32:03
Army5,755
Economy675
Production960
Technology1,015
Support4,580

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,604 8:00 7,208 16:01 10,811 24:02 14,415 32:03
Army6,170
Economy825
Production1,340
Technology1,285
Support4,795

Partial spend: actions with unknown prices are excluded.

32:03 / 32:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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