Replay
  • HumanOli
    1. Archmage, level 5
    2. Mountain King, level 5
  • OrcNorbert
    1. Far Seer, level 4
    2. Tauren Chieftain, level 2
vs
Game length
00:13:43
Patch
2.00
Downloads
62
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 26, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

132 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant8
  • Rifleman6
  • Priest5
  • Footman3
  • Sorceress2

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 23 9 1 2 2
Used 181 41 67 45 74
Actions by type
Right clicks
792
Selections
294
Control group selections
408
Control groups set
37
Build and train orders
75
Abilities
17
Basic commands
144
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Norbert (Norbert84pl#2966)

164 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 2
    1. Shockwave level 1
    2. Endurance Aura level 1

Units

  • Peon9
  • Shaman8
  • Grunt7
  • Raider4
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Berserker Strength
  • Shaman Training
  • Ensnare
  • Reinforced Defenses
  • Pillage

Items

  • Healing Salve5
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 33 10 11 10 10
Used 328 129 140 78 72
Actions by type
Right clicks
875
Selections
311
Control group selections
747
Control groups set
74
Build and train orders
97
Abilities
54
Basic commands
43
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,945 3:25 3,890 6:51 5,835 10:17 7,780 13:43
Army2,620
Economy600
Production490
Technology465
Support1,665
Orc
7,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,945 3:25 3,890 6:51 5,835 10:17 7,780 13:43
Army3,430
Economy675
Production655
Technology565
Support2,455
13:43 / 13:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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