Replay
  • Night ElfGlare
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
  • HumanArek
    1. Archmage, level 3
    2. Blood Mage, level 2
vs
Game length
00:10:30
Patch
2.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 26, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

275 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp16
  • Druid of the Claw6
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 123
Set 418 8 4
Used 393 220 120
Actions by type
Right clicks
1191
Selections
302
Control group selections
733
Control groups set
430
Build and train orders
63
Abilities
49
Basic commands
80
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Arek (arek#2306)

156 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant8
  • Rifleman6
  • Footman5
  • Priest5
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower3
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Gunpowder

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234
Set 47 10 4 1
Used 137 11 19 160
Group 5690
Set 2 1 1 1
Used 136 15 1 4
Actions by type
Right clicks
699
Selections
242
Control group selections
483
Control groups set
67
Build and train orders
80
Abilities
14
Basic commands
6
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
6,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,694 2:37 3,388 5:15 5,081 7:52 6,775 10:30
Army2,050
Economy960
Production820
Technology700
Support2,245
Human
6,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,694 2:37 3,388 5:15 5,081 7:52 6,775 10:30
Army2,890
Economy600
Production650
Technology465
Support1,590
10:30 / 10:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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