Replay
  • Night ElfSoYma
    1. Demon Hunter, level 7
    2. Keeper of the Grove, level 6
  • OrcGrubby
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
vs
Game length
00:36:53
Patch
2.00
Downloads
113
Concealed Hill
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 27, 2025 by Stowka
Game breakdown

SoYma (Moon1234#21867)

261 APM

Heroes

  • Demon HunterLevel 7
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
    4. Evasion level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Thorns Aura level 2
    3. Tranquility level 1

Units

  • Wisp26
  • Dryad18
  • Druid of the Claw13
  • Archer5
  • Chimaera1

Buildings

  • Moon Well15
  • Ancient of War4
  • Tree of Life4
  • Altar of Elders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the WildLevel 2
  • Backpack
  • Corrosive Breath

Items

  • Scroll of Town Portal4
  • Potion of Healing3
  • Scroll of Healing2
  • Staff of Preservation1
  • Orb of Venom1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 245 19 3 7 2
Used 1726 374 1629 79 12
Actions by type
Right clicks
2951
Selections
1802
Control group selections
3820
Control groups set
276
Build and train orders
260
Abilities
175
Basic commands
28
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Grubby (Grubby#1278)

201 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Raider23
  • Peon13
  • Kodo Beast7
  • Grunt4
  • Goblin Zeppelin2
  • Troll Batrider2

Buildings

  • Watch Tower10
  • Orc Burrow6
  • Voodoo Lounge4
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1

Upgrades

  • EnsnareLevel 2
  • Berserker Strength
  • Pillage
  • Backpack
  • Reinforced Defenses
  • Melee WeaponsLevel 2
  • Spiked BarricadesLevel 2

Items

  • Lesser Clarity Potion8
  • Scroll of Speed8
  • Healing Salve7
  • Scroll of Town Portal6
  • Potion of Lesser Invulnerability5
  • Scroll of Healing2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234560
Set 116 77 12 4 3 1 7
Used 555 400 200 324 266 5 5
Actions by type
Right clicks
2876
Selections
1495
Control group selections
1755
Control groups set
220
Build and train orders
230
Abilities
356
Basic commands
221
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
19,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,836 9:13 9,673 18:26 14,509 27:39 19,345 36:53
Army6,905
Economy2,920
Production1,550
Technology950
Support7,020
OrcData incomplete
19,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,836 9:13 9,673 18:26 14,509 27:39 19,345 36:53
Army7,525
Economy1,745
Production650
Technology615
Support8,705

Partial spend: actions with unknown prices are excluded.

36:53 / 36:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays