Replay
  • OrcScower
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
    3. Firelord, level 2
  • OrcD3r schosch
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
vs
Game length
00:16:00
Patch
2.00
Downloads
55
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 23, 2025 by kover2177
Game breakdown

Scower (scowerII#2504)

127 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 1
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Peon7
  • Spirit Walker5
  • Tauren4

Buildings

  • Orc Burrow6
  • Tauren Totem2
  • Altar of Storms1
  • Voodoo Lounge1
  • Stronghold1
  • Fortress1
  • War Mill1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Pulverize
  • Reinforced Defenses

Items

  • Healing Salve6
  • Scroll of Speed5
  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 1567
Set 29 1 1 1
Used 167 18 29 19
Actions by type
Right clicks
823
Selections
455
Control group selections
233
Control groups set
32
Build and train orders
191
Abilities
56
Basic commands
195
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

D3r schosch (schoschile#2595)

165 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 1
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon14
  • Spirit Walker4
  • Tauren4

Buildings

  • Orc Burrow8
  • Watch Tower3
  • Altar of Storms2
  • Tauren Totem2
  • Voodoo Lounge1
  • War Mill1
  • Stronghold1
  • Fortress1

Upgrades

  • Pillage
  • Spirit Walker Training
  • Reinforced Defenses
  • Spiked Barricades

Items

  • Healing Salve6
  • Lesser Clarity Potion2
  • Dust of Appearance2
  • Circlet of Nobility2
  • Boots of Speed1
  • Scroll of Speed1
  • Orb of Lightning1
  • Scroll of Healing1
  • Tiny Great Hall1

Control groups

Group 12
Set 118 31
Used 158 88
Actions by type
Right clicks
1517
Selections
447
Control group selections
246
Control groups set
149
Build and train orders
103
Abilities
48
Basic commands
49
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

OrcData incomplete
6,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,225 4:00 4,450 8:00 6,675 12:00 8,900 16:00
Army2,095
Economy525
Production450
Technology815
Support3,105

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
8,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,225 4:00 4,450 8:00 6,675 12:00 8,900 16:00
Army1,900
Economy1,050
Production630
Technology790
Support4,530

Partial spend: actions with unknown prices are excluded.

16:00 / 16:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays