Replay
  • OrcEna1337
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 3
    3. Priestess of the Moon, level 3
vs
Game length
00:19:23
Patch
2.00
Downloads
40
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 23, 2025 by kover2177
Game breakdown

Ena1337 (ANALysis#21996)

202 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Raider8
  • Peon7
  • Grunt6
  • Spirit Walker3
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Berserker Strength
  • ArmorLevel 2
  • Spirit Walker Training
  • EnsnareLevel 2
  • Melee WeaponsLevel 2
  • Pillage
  • Reinforced Defenses
  • Backpack

Items

  • Circlet of Nobility7
  • Lesser Clarity Potion7
  • Healing Salve6
  • Scroll of Healing4
  • Scroll of Speed3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 41 19 12 9 1 2
Used 671 297 35 19 101 0
Actions by type
Right clicks
1437
Selections
619
Control group selections
1123
Control groups set
84
Build and train orders
129
Abilities
93
Basic commands
306
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

PhoeNix (DorraNi#2523)

429 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 1
    2. Healing Spray level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp41
  • Archer22
  • Dryad5
  • Druid of the Claw4

Buildings

  • Moon Well8
  • Ancient of Wonders4
  • Ancient of War3
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Well Spring
  • Marksmanship
  • Strength of the MoonLevel 3
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Mark of the Claw

Items

  • Lesser Clarity Potion6
  • Scroll of Healing4
  • Staff of Preservation3
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Moonstone2
  • Scroll of Town Portal1

Control groups

Group 12345
Set 176 11 3 1 2
Used 2125 353 1252 444 14
Actions by type
Right clicks
2156
Selections
1047
Control group selections
4188
Control groups set
193
Build and train orders
170
Abilities
96
Basic commands
268
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

OrcData incomplete
12,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,016 4:50 8,033 9:41 12,049 14:32 16,065 19:23
Army3,480
Economy1,295
Production640
Technology615
Support6,925

Partial spend: actions with unknown prices are excluded.

Nightelf
16,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,016 4:50 8,033 9:41 12,049 14:32 16,065 19:23
Army4,605
Economy3,140
Production940
Technology1,000
Support6,380
19:23 / 19:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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