Replay
  • HumanSharky
    1. Mountain King, level 3
    2. Archmage, level 1
  • OrcScower
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:12:28
Patch
2.00
Downloads
68
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 23, 2025 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

235 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • ArchmageLevel 1
    1. Brilliance Aura level 1

Units

  • Peasant12
  • Rifleman9
  • Footman7
  • Priest3
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training

Items

  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235
Set 46 3 9 3
Used 453 112 129 172
Actions by type
Right clicks
802
Selections
646
Control group selections
866
Control groups set
61
Build and train orders
95
Abilities
36
Basic commands
330
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Scower (scowerII#2504)

161 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Peon8
  • Troll Headhunter/Berserker8
  • Spirit Walker4
  • Raider2
  • Grunt2
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1
  • Great Hall1

Upgrades

  • Spirit Walker Training
  • Ensnare
  • Troll Regeneration

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Potion of Mana1
  • Scroll of Speed1
  • Scroll of Town Portal1

Control groups

Group 14567
Set 31 5 1 1 4
Used 139 3 112 93 77
Actions by type
Right clicks
796
Selections
364
Control group selections
424
Control groups set
42
Build and train orders
125
Abilities
29
Basic commands
150
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,964 3:07 3,928 6:14 5,891 9:21 7,855 12:28
Army3,350
Economy900
Production490
Technology545
Support1,620
Orc
7,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,964 3:07 3,928 6:14 5,891 9:21 7,855 12:28
Army2,875
Economy985
Production640
Technology465
Support2,890
12:28 / 12:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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