Replay
  • OrcScower
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
  • HumanSharky
    1. Paladin, level 5
    2. Blood Mage, level 4
vs
Game length
00:22:21
Patch
2.00
Downloads
65
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 23, 2025 by kover2177
Game breakdown

Scower (scowerII#2504)

142 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Shockwave level 2
    2. Endurance Aura level 2

Units

  • Peon19
  • Grunt10
  • Raider10
  • Troll Headhunter/Berserker7
  • Kodo Beast1
  • Goblin Shredder1

Buildings

  • Orc Burrow9
  • Great Hall8
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Upgrades

  • Reinforced Defenses
  • Pillage
  • Melee Weapons
  • EnsnareLevel 2
  • Berserker Strength

Items

  • Lesser Clarity Potion8
  • Healing Salve6
  • Scroll of Town Portal3
  • Scroll of Speed2
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 124567
Set 45 3 2 1 1 3
Used 270 40 6 54 44 49
Actions by type
Right clicks
1487
Selections
617
Control group selections
463
Control groups set
55
Build and train orders
178
Abilities
51
Basic commands
213
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sharky (RobotNinja#2136641)

207 APM

Heroes

  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Flame Strike level 2

Units

  • Peasant24
  • Rifleman12

Buildings

  • Farm7
  • Scout Tower7
  • Arcane Tower6
  • Lumber Mill3
  • Arcane Vault2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Armor
  • Lumber Harvesting

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1235
Set 71 3 5 2
Used 644 11 128 385
Actions by type
Right clicks
1371
Selections
1051
Control group selections
1168
Control groups set
81
Build and train orders
170
Abilities
81
Basic commands
561
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

OrcData incomplete
15,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,924 5:35 7,848 11:10 11,771 16:45 15,695 22:21
Army5,375
Economy4,505
Production650
Technology565
Support4,600

Partial spend: actions with unknown prices are excluded.

Human
9,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,924 5:35 7,848 11:10 11,771 16:45 15,695 22:21
Army2,460
Economy1,800
Production340
Technology815
Support4,030
22:21 / 22:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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