Replay
  • OrcActionMarc
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
  • Night ElfXorc
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
vs
Game length
00:15:44
Patch
2.00
Downloads
30
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

ActionMarc (ActionMarc#1782)

239 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Mirror Image level 2
  • Shadow HunterLevel 3
    1. Serpent Ward level 2
    2. Healing Wave level 1
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon9
  • Grunt6
  • Troll Witch Doctor5
  • Troll Headhunter/Berserker3
  • Troll Headhunter/Berserker3
  • Tauren2

Buildings

  • Orc Burrow7
  • Spirit Lodge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Witch Doctor TrainingLevel 2
  • Reinforced Defenses
  • Berserker Upgrade
  • Pulverize

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Scroll of Speed2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Orb of Lightning1

Control groups

Group 124569
Set 60 15 22 14 2 1
Used 446 525 182 100 15 0
Actions by type
Right clicks
1506
Selections
492
Control group selections
1268
Control groups set
114
Build and train orders
79
Abilities
51
Basic commands
158
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Xorc (Xorc#21217)

241 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp18
  • Dryad6
  • Archer2
  • Druid of the Claw2
  • Forest Troll Shadow Priest1
  • Mountain Giant1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Reinforced HidesLevel 2
  • Abolish Magic
  • Strength of the Wild
  • Druid of the Claw TrainingLevel 2
  • Resistant Skin
  • Hardened Skin
  • Well Spring

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123
Set 3 24 2
Used 895 564 263
Actions by type
Right clicks
1087
Selections
462
Control group selections
1722
Control groups set
29
Build and train orders
81
Abilities
41
Basic commands
266
Item uses
11
Subgroup switches
0
Units removed from queue
7
Escape presses
1

Timeline

OrcData incomplete
8,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,106 3:56 4,213 7:52 6,319 11:48 8,425 15:44
Army3,295
Economy675
Production795
Technology940
Support2,510

Partial spend: actions with unknown prices are excluded.

Nightelf
8,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,106 3:56 4,213 7:52 6,319 11:48 8,425 15:44
Army2,185
Economy1,080
Production790
Technology925
Support3,445
15:44 / 15:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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