Replay
  • HumanSharky
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcD3r schosch
    1. Far Seer, level 6
    2. Tauren Chieftain, level 3
vs
Game length
00:15:14
Patch
2.00
Downloads
28
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

205 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman13
  • Peasant8
  • Priest8
  • Footman3
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1235
Set 63 11 10 5
Used 380 122 97 91
Actions by type
Right clicks
1110
Selections
835
Control group selections
690
Control groups set
89
Build and train orders
156
Abilities
69
Basic commands
341
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

D3r schosch (schoschile#2595)

173 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon11
  • Grunt11
  • Raider11
  • Troll Headhunter/Berserker8
  • Ice Troll Berserker2

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Stronghold2
  • Beastiary2
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • Ranged Weapons
  • Ensnare
  • Berserker Strength
  • Melee Weapons
  • Armor

Items

  • Lesser Clarity Potion7
  • Healing Salve3
  • Potion of Mana2
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Scroll of Speed1

Control groups

Group 123
Set 180 28 11
Used 221 188 88
Actions by type
Right clicks
1272
Selections
481
Control group selections
497
Control groups set
219
Build and train orders
150
Abilities
54
Basic commands
111
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,929 4:00 5,858 8:01 8,786 12:02 11,715 16:03
Army4,305
Economy600
Production490
Technology465
Support3,495
Orc
11,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,929 4:00 5,858 8:01 8,786 12:02 11,715 16:03 U U
Army5,750
Economy1,210
Production830
Technology730
Support3,195
16:03 / 16:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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