Replay
  • Night ElfGlare
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • UndeadDecept
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
vs
Game length
00:24:20
Patch
2.00
Downloads
27
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

231 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp22
  • Dryad12
  • Druid of the Claw10
  • Archer4

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Well Spring
  • Nature's Blessing
  • Ultravision

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Tome of Retraining1
  • Staff of Teleportation1

Control groups

Group 1234
Set 715 13 9 2
Used 892 411 167 2
Actions by type
Right clicks
1940
Selections
807
Control group selections
1472
Control groups set
739
Build and train orders
196
Abilities
97
Basic commands
308
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Decept (Decept#2676)

302 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte10
  • Ghoul10
  • Crypt Fiend9
  • Abomination7
  • Obsidian Statue4

Buildings

  • Ziggurat8
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Creature Attack
  • Cannibalize

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 64 12 4 2 1 4
Used 1271 815 75 210 194 170
Actions by type
Right clicks
2816
Selections
1256
Control group selections
2735
Control groups set
87
Build and train orders
163
Abilities
61
Basic commands
163
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
13,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,399 6:05 6,798 12:10 10,196 18:15 13,595 24:20
Army4,810
Economy1,660
Production820
Technology1,000
Support5,305
UndeadData incomplete
12,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,399 6:05 6,798 12:10 10,196 18:15 13,595 24:20
Army5,615
Economy975
Production520
Technology1,020
Support4,270

Partial spend: actions with unknown prices are excluded.

24:20 / 24:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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