Replay
  • HumanOli
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:16:21
Patch
2.00
Downloads
27
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

167 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant16
  • Priest9
  • Spell Breaker8
  • Footman5

Buildings

  • Farm6
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Healing2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1

Control groups

Group 12345
Set 37 11 1 1 3
Used 205 97 61 66 104
Actions by type
Right clicks
1315
Selections
463
Control group selections
533
Control groups set
53
Build and train orders
105
Abilities
37
Basic commands
168
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Arek (arek#2306)

149 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant23
  • Footman12
  • Priest9
  • Spell Breaker8

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Lesser Clarity Potion1

Control groups

Group 1234560
Set 62 20 6 1 3 1 1
Used 200 36 22 88 73 23 24
Actions by type
Right clicks
1127
Selections
449
Control group selections
466
Control groups set
94
Build and train orders
162
Abilities
45
Basic commands
30
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
8,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 4:05 4,763 8:10 7,144 12:15 9,525 16:21
Army3,610
Economy1,585
Production790
Technology390
Support2,200
Human
9,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 4:05 4,763 8:10 7,144 12:15 9,525 16:21
Army4,555
Economy2,110
Production640
Technology460
Support1,760
16:21 / 16:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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